AI Insights · Timothy · July 2023
Top 5 Third Person Games on Android in Slovenia Q2 2023
In Q2 2023, the top 5 third person games on Android in Slovenia showed varied performance metrics, with notable trends in weekly downloads, revenue, and active users.
In Q2 2023, the top 5 third person games on Android in Slovenia displayed a range of performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics.
PUBG MOBILE from Level Infinite saw its weekly revenue fluctuate, peaking at approximately $4.7K in mid-April and $4.4K in mid-May. Weekly downloads showed a slight decline, averaging around 180 downloads per week by the end of June. The game’s active user base remained relatively stable, hovering around 4K weekly active users throughout the quarter.
Stumble Guys by Scopely experienced a steady revenue stream, with a notable peak of $921 in the first week of May. Weekly downloads varied but remained strong, averaging around 650 downloads per week towards the end of the quarter. Active users saw a dip from 9.8K in early April to approximately 8.3K by the end of June, with a significant peak of 10.7K in late April.
Guns of Glory: Lost Island from FunPlus International AG had modest revenue trends, peaking at $723 in early April. Downloads were minimal but showed a slight increase, peaking at 32 downloads in late May. Active users remained relatively constant, averaging around 190 weekly active users.
War Robots Multiplayer Battles by MY.GAMES B.V. showed a significant increase in revenue towards the end of the quarter, peaking at approximately $685 in mid-June. Weekly downloads remained steady, averaging around 100 downloads per week. Active users experienced a slight decline from 752 in late March to around 609 by the end of June.
Genshin Impact by COGNOSPHERE PTE. LTD. had fluctuating revenue, with a peak of $615 in early April. Weekly downloads saw a high of 212 in the first week of May but generally decreased towards the end of the quarter. Active users remained fairly consistent, averaging around 2K weekly active users.
For more detailed insights and data, visit Sensor Tower.